Membership Training Version 12

Membership Training Version 12

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Orientation Training Objective

Brown County wants to ensure that all members have a safe and enjoyable experience using your Club. We also want to ensure that all members are able to properly operate the equipment for both their use and for those that will use the club after they are done.  Please leave the club better than when you found it.

So currently we ask that you read the material and ask questions of a board member.  

In the future we hope to offer Training Classes and a certification test.

Please text a board member with follow up questions.  They are listed at the end of this document.

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Basic Introduction – Equipment operations and safety. 

Safety.

  • Proper PPE is required for all people on the fields.
    • Safety Glasses
    • Hearing Protection – plugs and/or passive or electronic earmuffs.

Gun Safety.

  • Open action when not at the shooting station.
  • Safety
    • Only loaded in the shooting station. Load only the number of shells that are required to complete your turn.  Do not load or close your action until it is you turn to shoot.  Clear the gun of all live shells before you leave your shooting station.
      • Only load single shell in trap 
      • Two shells for Skeet except load singles when you are shooting an option or at 8.  At these positions load a single. 
      • Two shells for 5 – Stand.
    • Always verify the action is clear and action open before leaving the station.
    • Always only have your gun pointed down range when loaded.
    • Don’t go downrange of the trap thrower without pausing shooting at the adjacent fields.
    • Pause shooting and clear downrange if someone or something is downrange.
    • Club is for shotgun use only. No rifles or hand guns are allowed.
    • No shot larger in diameter than 7 ½ is allowed and no velocities over 1330 FPS.
    • No shooting allowed after the consumption of alcohol.

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Memberships

  • Regular Membership is $65 per year (under 65),
    • $80 for Family Membership (spouse and minor children), 
  • Senior Membership is $40 (65 or over).
    • Senior Family Membership is $55. 
  • Juniors (under 18) qualify for a no-charge membership.
  • Fishing requires a current club membership.

Card System

  • $5 fee for each card -one time.
  • Trap and Skeet Card $6 per round
  • 5-StandCard $7 per round
  • Adding rounds to the card.
    • Needs to be done during club hours.
    • The bartender or shooting manager will be able to load your card.
  • Clear the count at the end of shooting.
  • Loss of the card is the owners’ responsibility and not the clubs.

Keys for Field Access.

  • Keys are available from the bartenders during open hours.
    • Ensure that they are returned to the bar so they are available to other users.
  • Keys are available in lock boxes on the field.
    • A lock box is located at light post labeling field 1
    • A lock box is located at light post labeling field 3
    • A lock box is located at light post labeling field 5
    • A lock box is located at light post on east side of field 6
  • Contact one of the Board members for the access code to the lock boxes.

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Available hours.

  • Hours open to Shooting are 8:00 to Dusk and during League hours when fields are available. 
  • Club House Hours
    • Saturday        12:00PM – 4:00PM
    • Wednesday     9:00AM – 1:00PM
    • League Night  6:00PM—10:00PM
      • Tuesday and Thursday year round and Wednesday during the summer.
  • Key box access and operations training is required for off hours shooting.

Refilling Houses.

  • Club Members shall refill the house when they are opening or closing the house when the thrower has space for a full stack of birds from the clay box packs.  
  • This height is 7 inches of open space in a throwers carousel.
  • This creates shared ownership of filling and keeps the throwers filled for everyone’s shooting needs.

Waste Management.

  • Shovels or Brooms are on fields to allow cleanup of the fields of Snow and Broken Target. 
  • Use these to keep your shooting space clear and safe.

Cardboard goes in the grey dumpsters.

  • Located between Field 1 and 2, Field 3 and 4 and Field 5 and 6.
  • Breakdown the cardboard and feed it through the slot so it can be disposed of efficiently.

Aluminum Can Disposal.

  • Containers are located in the center of each field for the disposal of Aluminum beverage containers.
  • These are the grey containers with the tops with the round holes
  • Only aluminum cans should go in these containers.

All other waste.

  • All other waste should go in the orange containers at the center of each field.
  • This includes plastic bottles, shell boxes and spent shells.

Protocol with other club uses.

  • Hadicaped Parking – Club has ample parking.  Handicap area is near near club house. 
  • No Parking – The area in front of the shop and equipment garage (Warehouse  1} is a No Parking area.  Leave this space open at all times for those members that volunteer their time to have access to the equipment they need to maintain and service the club.   
  • Rules with Volunteer Work and Lawn Mowing.  No shooting when volunteers are maintaining the facility down field of the range.
  • Rules on the Field: Be quiet when other people are shooting.

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Equipment Safety 

General

  • The follow is the recommendations from each of the equipment operators. 
  • Follow their recommendations when loading and powering on the equipment and shutting down the equipment.
  • Understand the terminology may be different from manufacturers but the functions match.
FunctionON (Maintained)OFF (Maintained)RELEASED(Spring Return)
Alternate NamesONARMED   COCKEDOFFDISARMED DECOCKED/UNCOCKEDRELEASE DISARM UNCOCK
FunctionSpring loaded and ready to be releasedPower removed.  Release function must be done before going to the off position to ensure spring tension is released.Releases the throwing arm from the armed position and releasees a bird.   Also releases spring tension. 

Pat Trap (Trap House)

  1. Know and understand the armed and disarmed position of the throwing arm.  
  1. NEVER STAND IN FRONT OF A TRAP MACHINE. THE TRAP MACHINE MUST BE TURNED OFF AND THE SPRING RELEASED BEFORE ENTERING THE TRAP HOUSE. NEVER ATTEMPT TO MAKE ANY ADJUSTMENT WHILE THE THROW ARM IS COCKED. 
  1. NEVER ADVANCE THE THROW ARM BY HAND WHEN THE ON/OFF/RELEASE SWITCH IS IN THE ON POSITION. THIS MAY DAMAGE THE MACHINE. 
  1. The target throw arm extends 4” beyond the throw plate. Keep away from moving parts. Never stand in front of the trap machine.
  1. When the machine is turned ON the throw arm will travel forward to the cocked position through the danger zone. When the throw arm is fired, the arm will travel through the indicated danger area zone. The throw arm can be fired by pushing the pullcord button. It can also be fired by hand; by pushing the arm forward off the brake when the machine is either On or Off.

LaPorte (Skeet Houses)

  1. NOTE: The “uncocked” position mentioned throughout this manual refers to the position of the throwing arm. When the machine is “uncocked”, viewed from behind the machine, the throwing arm is to the left of the machine. When looking at the machine from on top behind, the “uncocked” throwing arm is visible in a 9 o’clock position. When the machine is delivered, the throwing arm is in the “safe” position.
    1. Safety glasses must be worn by all personnel within close proximity to the trap to prevent eye injury from flying target fragments.
    2. Always keep children and animals away from the trap machine.
    3. All personnel required to operate the trap, or load targets into the magazine, should read this instruction manual and be trained by someone knowledgeable to the safe operation of the equipment. 
    4. Do not leave the trap cocked when not in use. Not only is this practice very hazardous, but, as the mainspring is stretched, its lifespan will be shortened. 
    5. Only one person should operate the trap at any time. 
    6. Do not operate the trap without the safety guard installed on the trap as illustrated in this manual. This safety guard defines the danger zone of the throwing arm rotation. 
    7. Do not lift or move the trap by the throwing arm, throwing plate or the safety guard. Do not lean on the safety guard or place any weight on it such as box of targets.
  1. Safety glasses must be worn by all personnel within close proximity to the trap to prevent eye injury from flying target fragments 
  2. Always keep children and animals away from the trap machine.
  3. Before turning on any switches, move to a safe position at the left rear of the trap and make sure that no one is within a danger zone in front of the trap. High-speed fragments from broken targets may fly outside the normal target danger zone, even backwards. (They may even rebound off traphouse sides etc.). When trap is cocked and ready for use, always leave the area by keeping to the rear of the machine.
  4. Before approaching the trap, for any maintenance, adjustments, or for the loading of targets, be sure the trap is turned off with the “ON-OFF-UNCOCK” toggle switch on the electrical control box in the “OFF” position, and the throwing arm is in the “Decocked” 9 o’clock position. 
  5. NOTE: TO UNCOCK THE THROWING ARM AND PLACE THE TRAP IN A SAFE CONDITION, MOVE THE “ON-OFFUNCOCK” TOGGLE SWITCH, ON THE ELECTRICAL CONTROL BOX, TO THE “UNCOCK” POSITION, THEN TO THE “OFF” POSITION. THE THROWING ARM SHOULD ‘THROW” AND STOP IN THE “UNCOCKED” POSITION OUT IN FRONT OF THE TRAP. THEN DISCONNECT POWER FROM THE ELECTRICAL CONTROL BOX.

Mec Trap (5-Stand House)

  1. CAUTION: ALWAYS OPERATE THE MACHINE FROM BEHIND, NEVER FROM THE FRONT OR THE SIDES OF THE MACHINE. KEEP HANDS AND BODY PARTS AWAY FROM THE MACHINE WHEN ARMING, RELEASING AND DISARMING.
  2. CAUTION: ANY MEC CLAY TARGET MACHINE MUST BE IN THE DISARMED STATE WITH THE BATTERY DISCONNECTED PRIOR TO MAKING ANY ADJUSTMENTS, OR LOADING THE CLAY TARGETS.

Firearm Safety 

The Fundamentals of Firearm Safety

The three basic general rules of safe gun handling.

  1. Always point the muzzle in a safe direction; never point a firearm at anyone or anything you don’t want to shoot.
  2. Keep your finger off the trigger and outside the trigger guard until you are ready to shoot.
  3. Keep the action open and the gun unloaded until you are ready to use it.

Additional specific rules of safe gun handling

Safety Rules Related to the Shooter and His Behavior.

  1. Treat every firearm as if it were loaded.
  2. Never pass a firearm to another person, or accept a firearm from another person, until the cylinder or action is open and you’ve personally checked that the weapon is completely unloaded.
  3. Before handling any firearm, understand its operation.
  4. Never rely on any mechanical device for safety.
  5. Think before shooting: once you pull the trigger you can’t take back the shot you’ve just fired!
  6. Never joke around or engage in horseplay while handling or using firearms.
  7. Be alert at all times; never shoot if you’re tired, cold or impaired in any way. Don’t mix alcohol or drugs with shooting.
  8. Safeguard your sight, hearing and health. Always wear eye and ear protection. Endeavor to limit your exposure to heavy metal particulates and gases, and minimize your contact with aromatic organic solvents (such as those commonly used in gun cleaning products).
  9. If you see unsafe behavior any time when firearms are being handled or used, speak up and take action to correct the unsafe behavior at once.
  10. Receive competent instruction from a qualified person before beginning to shoot. If questions arise later, after you’ve been shooting for a period of time, get answers to those questions from a competent authority.

Safety Rules Related to Your Target.

  1. What’s behind your target? Always make sure that a stray shot, or a bullet which penetrates its intended target through and through, will be safely stopped.
  2. Never shoot at a hard surface, or at water — your shot may glance off, ricochet and injure someone.
  3. Never shoot at glass bottles, living trees, or inappropriate targets which would create a hazard for other persons or damage the environment.
  4. Never shoot a shotgun directly upwards, or at a high angle of elevation

Safety Rules Related to Your Firearm.

  1. Make sure your firearm is in good mechanical condition before firing it. Periodically have your firearm checked for signs of erosion, cracking, or wear by the factory, by a qualified armorer, or by a factory certified gunsmith.
  2. Never try to fire a gun which may have a plugged or partially obstructed barrel.
  3. Ensure that any modifications made to a firearm are made by a qualified individual, and that those modifications don’t interfere with your firearm’s safety features.
  4. Be sure all accessories, such as straps and grips, are compatible with the firearm and won’t interfere with its safe operation.
  5. It is your responsibility to ensure that your firearm is always either about your person and under your personal control, or positively secured from access by children or other unauthorized parties. Prevent tragedy: lock down your firearms when they aren’t in use.
  6. When storing a firearm for a long period of time, consider storing the slide, bolt, or other critical components of the firearm separately under separate lock and key.
  7. Avoid trying to catch a live round (while unloading a semiautomatic pistol) by cupping your hand around the ejection port while retracting the slide; doing so may result in an accidental discharge.

Safety Rules Related to Ammunition.

  1. Be sure your gun and ammunition are compatible. Shooting incorrect ammunition in a firearm may cause it to be damaged or even make it blow up.
  2. Relying on ammunition which doesn’t feed reliably in your particular firearm may make your firearm malfunction at a critical juncture: get experience with a particular lot of ammunition in your firearm before relying on it for defensive purposes.
  3. Use only ammunition recommended for your firearm by its manufacturer. Never fire ammunition which exceeds industry standard pressure specifications. Over-pressure ammunition will reduce the service life of your handgun, and puts you and those around you at risk of a catastrophic firearm failure.
  4. Use reloaded ammunition judiciously. Be aware that many firearms manufacturers specifically forbid the use of reloaded ammunition in their products, and will void their product’s warranty if you elect to use reloaded ammunition in contravention of their instructions.
  5. Also remember that a shell which has: the wrong powder, no powder charge, or too large a powder charge; an inverted primer, mis-seated primer, the wrong type of primer or an inert primer; a mis-seated, inverted, or mis-sized bullet; a collapsed, weakened, improperly sized or mis-crimped case; incorrect overall length or any of a host of other defects may seriously jeopardize your safety, the safety of those around you, and/or the reliability of your firearm in a defensive situation.
  6. Many shooters prepare and safely use reloaded ammunition each day, and it can be an economical way to stretch your ammunition budget, but the safety of that reloaded ammunition directly depends on the care, components, equipment, and practices used in preparing it.
  7. Carry only one gauge of ammunition when shooting. Accidentally grabbing the wrong ammunition while shooting can result in a shooter or third party being injured, or damage or destruction of a firearm.
  8. Store ammunition that isn’t being used under lock and key, inaccessible to unauthorized parties and children.
  9. Dispose of unwanted ammunition safely.

Miscellaneous Safety Rules.

  1. At a range, obey the commands of the range officers, or any individual calling `cease fire,’ at once. Read, know and follow any rules peculiar to a particular range which you may be using.
  2. Keep your fingers and other parts of your body away from the muzzle, the rear of the slide, and the ejection area of a semiautomatic shotgun.
  3. In the event of a misfire, keep the firearm pointed in a safe direction, remove your finger from the trigger, wait ten seconds, then eject the shell and dispose of it properly.
  4. If you hear an unusual sound upon squeezing the trigger or feel an unusual recoil, stop shooting and investigate. You may have experienced a “squib” load (or under-powered cartridge), and it may have caused a bore obstruction. Keep the firearm pointed in a safe direction, remove your finger from the trigger, wait ten seconds, then unload the firearm and safely examine the barrel, checking carefully for any possible obstructions before reloading and resuming shooting.
  5. Never —
    • Scale or descend a steep incline or hill with a loaded firearm,
    • Climb a tree, or climb into a hunting stand with a loaded firearm,
    • Prop or lean a loaded firearm against a tree or other surface which may allow it to slide, or
    • Transport a cased loaded firearm.
    • Always carry your firearms in a way which will allow you to control where the muzzle is pointing, should you stumble or fall.

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Pattern Board

  • Pattern boards are located west of the club house.  
  • Pattern boards should be used with a new shooter to ensure that they are shooting where they are looking.
  • Yardage is marked with bricks in ground to know range.
  • Steel Plate Pattern Board
    • Paint to see the pattern that you are getting with your gun.
  • Cardboard Pattern Board
    • Clamp cardboard to the frame and mark the center.
  • Make sure down range is clear 

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Skeet Training 

Skeet machine setup 

  1. Open the Houses
  2. Open the thrower doors.
  3. Fill the carousels with clays.
  4. Turn on the Throwers.
  • Toggle the (Disarm-Off-On) switch to the ON position. Located under carousel.
  • Throwing arm will move under the Carousel.
  1. Connect the cord to the Controller Box.
  2. Connect the Strain relief to the post.
  3. Voice Activated Skeet Controller Field located in Field 2’s Low House.
  • Can be used to shoot alone on off hours.
  1. Verify the key is in the Skeet position on the controller.
  2. Load LONGRANGE Controller with rounds from your card.
    1. Insert Card in Slot
    2. Push Yellow Button.  
    3. Confirm round is transferred.
    4. Remove card.
    5. Repeat for all other shooters.
  3. Skeet Release Switch Operations
  • High House – upper left button
  • Low House – upper right button
  • Doubles – Both Houses – lower center button

Don’t adjust the machine

  • Contact Don Kelly if work is required
  • Label down equipment and contact Don Kelly with details of the issue. 920-619-3504

Skeet field shutdown

  1. Must release the arm to relieve spring tension. Releasing the spring will throw a bird.
  2. Toggle the (Disarm-Off-On) switch to the return to center (Disarm) position of the switch
  3. Throwing arm will be visible at the 9 o’clock position and switch will go to (Off) position.
  4. Close the Skeet Thrower Door after the release of spring.
  5. Cord wind up— start at switch end and wind to plug end using 6 foot loops.
  6. Hang the cord in the low house. 
  7. Ensure high and low house doors are locked and the controller box is locked.
  8. Ensure the key set is returned to Lock Box.
  9. Clean up
  10. Members expected to break down empty clay boxes and deposit in the slot of the gray dumpsters located between each field.
  11. Pick up their hulls and shell boxes when done shooting.  

Basic Skeet Rules and Techniques 

  • Option Bird is shot on the first missed bird.
  • Basic rules documents are embedded at the end of the document.

Advanced Training

  • Contact Jim Decker for details on Advanced Training. 920-621-7503

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Trap Training

Trap machine setup.

  1. Open the doors of the trap house and use the locking rods to hold the doors open.
  2. Raise the red flag while in the trap house.
  3. Ensure the hydraulics and throwers are turned off.
  4. Fill the throwers.
  5. Make sure everyone is out of the trap house.
  6. Turn on the hydraulics and turn on the thrower.  Note: During winter, the Hydraulics pump may need to be run for a while for the oil to heat up before the thrower will cycle properly.
  7. Lower the flag after clearing the area.
  8. Take the speaker cart out of the storage container that is under the stairs of the upper skeet station. 
  9. Place stand in the center of the trap field offset to the left of the center 16 yard position. 
  10. Take the 5 speakers out of the cart and unwind enough cord to allow them to be located in front of the 5 shooting positions.
  11. Unwind the cord from the stand that is plugged into the trap house and plug it.
  12. Connect the trap plug to the receptacle at the trap house. 
  13. Unwind the voice control remote to allow it to be located for easy access to the person managing the round
  14. Use the key to open the controller box.
  15. Load LONGRANGE Controller with rounds from your card.
  16. Insert Card in Slot
  17. Push Yellow Button.  
  18. Confirm round is transferred.
  19. Remove card.
  20. Repeat for all other shooters.
  21. Ensure the switch in the controller box is set to trap.
  22. Turn on the voice activation after the squad indicates that they are ready to shoot.
  23. Don’t adjust the machine.  Contact Jim Dudley if work is required. 920-819-1858

Trap machine setup and shut down.

  1. Turn off the Voice activation when the round is complete.
  2. Wind up the cords of the speaker, voice control remote, and the plug for the trap house.
  3. Place the speaker stands in the cart and secure it with the bungee cords.  
  4. Return the cart to the storage under the stairs of high house 6.  Lock the storage container.
  5. Toggle the (Disarm-Off-On) switch to the return to center (Disarm) position of the switch.
  6. Throwing arm will be visible at the 9 o’clock position and switch will go to (Off) position.
  7. Turn off the thrower and hydraulics switches.
  8. Close the doors on the trap house and lock.
  9. Clear any extra targets on the card reader. 
  10. Lock the controller/card reader box
  11. Return the Key to the lock box.

Basic Trap Training

  • Links to Trap rules.

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5 Stand Training

Five stand startup and shut down.

  1. Open house front doors and secure of all eight stations
  2. Fill the throwers.
  3. Turn on the Throwers.
  • Toggle the (Disarm-Off-Armed) switch to the Armed position.
  • Throwing arm will move under the Carousel.
  1. Get out the controller from the stored location.
  1. Load rounds into the controller for all of the shooters
  2. Have all shooters get ready in the shooting stations.
  3. Use the LONGRANGE MT4300 controller to manage the throwers per the procedure in the controller box. (Go to FAQ in Web Site for details on Controller operation.)

Five stand startup and shut down.

  1. Toggle the (Disarm-Off-Armed) switch to the return to center (Disarm) position of the switch
  2. Throwing arm will be visible at the 9 o’clock position and switch will go to (Off) position.
  3. Close the doors.
  • Doors cannot be closed until the thrower is disarmed. Disarming the thrower with the door closed will damage the thrower.
  1. Put controller away in field 6 lower skeet house.
  2. Ensure Low House 6 is locked.  

Basic 5 Stand Training

  • You can shoot a second round at the single bird.
  • All broken birds count even if broken by a single shot.
  • You may not leave your station until instructed to do so by the referee or until the last shooter has fired their last shot.
  • Target Sequence is posted on the left side of each shooting station.
  • Add links to 5 stand rules.
  • Add links to basics in getting started in 5 Stand.

External Aids

Five Stand Rules

Target Presentation and Scoring – As Defined in NSCA Rules

  • Single Target
    • Two shots are allowed, but not required. A target will be scored dead if broken by either shot.
  • Pairs
    • Only two shots are allowed. Pairs may be presented as report, following or simultaneous (true pair)
    • In simultaneous pairs (true pair) the shooter has the right to shoot either of the targets first. A shooter may shoot twice at the same target. Regardless of the result, the other target will be scored as lost.
    • When shooting report or following pairs, the shooter will have the right to shoot twice at the same target. Regardless of the result, the other target will be scored as lost.
  • Scoring Pairs
    • Should the shooter break both targets with either the first or second shot then the result will be scored as two hits.
    • In the event of a no Bird on a simultaneous pair (true pair) or following pair, nothing can be established. Two good targets must be present to record the score. This will also apply for gun/ammunition malfunctions while shooting pairs.
    • In the event of a NO BIRD on the second target of a report pair, the first bird will be established as dead or lost and the shooter will repeat the pair to establish the result of the second target. When repeating the pair, the shooter must make a legitimate attempt at the first target.
    • In the event of a shooter malfunction on the first bird of a report pair, the first bird will be established as lost and the shooter will repeat the pair to establish the result of the second target. When repeating the pair the shooter must make a legitimate attempt at the first target. The first target has already been established as lost and the result of the second target will be recorded.

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Reference image:  Skeet

Figure 1 Lock Box to access the keys. Located on Light Posts 1, 3, 5, and 7   

Figure 2 Skeet Thrower in shut down configuration – door closed – Arm in disarmed position – Switch in off position.

Figure 3 Skeet Thrower in shut down configuration – door open – Arm in armed position under carousel – Switch in on position.

Figure 4 Instruction Sheet

Figure 5 Push Button Cable

Figure 6 Cable Plug and Strain Relief

Figure 7 Skeet Plug and Strain Relief Hook

Figure 8 Twist Lock Skeet Plug Detail

Figure 9 LongRANGE Control Panel

,

Figure 10 LongRANGE TAGCounter.  Insert card, push yellow button, confirm count transfer, remove card. Repeat as required.

Figure 11 LongRANGE Selector Skeet or Trap.  Confirm set to Skeet.

Figure 12  Push Button Handheld –  Left – High Bird, Right – Low Bird, Bottom – True Pair

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Reference image:  Trap

Figure 13 Lock Box to access the keys. Located on Light Posts 1, 3, 5, and 7

Figure 14 Right Door open with Flag up and hold open arm in place

Figure 15 Left Door open with Hold open bar in place. 

Figure 16 Inside of Trap house.  Switches on upper right.

Figure 17 Hydraulic and Trap On/Release Switched – Release Bird and turn off pump when done.

Figure 18 Voice Control in Storage Container.  Close and lock when done.

Figure 19 Properly loaded cart.  Use Bungy cord to secure stands and wind up all cables

Figure 20 Plug to connect to Trap House

Figure 21 Side of Trap house with the Voice Plug.

Figure 22Voice socket on trap house.

Figure 23 Voice Control -Toggle switch Mutes and Activates Voice.   Red button is a manual Trigger.

Figure 24 LongRANGE TAGCounter.  Insert card, push yellow button, confirm count transfer, remove card. Repeat as required.

Figure 25 LongRANGE Selector Skeet or Trap.  Confirm set to Trap.

Figure 26 Oscillation (Traps 1-6) and Wobble Controls (Traps 5-6)

                               Figure 27 Wobble Trap Thrower Front View.

Figure 28 Spring Crank Handle

Figure 29 Lower roller is the Double/Single Roller.

Figure 30 Single/ Doubles Roller (Double Position)

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Reference image:  5-Stand

Figure 31 Arm/Disarm Pendent

            Figure 32  5-Stand Controller

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Pat- Trap Setup for the Ironman/ 5-Stand.

Std Trap:
  • Oscillation: Auto
  • Wobble: Manual 20 Degree Tilt
  • Spring: Standard Trap Position
Wobble:
  • Oscillation: Auto
  • Wobble: Auto
  • Spring: Standard Trap Position
  • Shooting Position:
    • Week 1 17yd
    • Week 6 19yd
    • Week 10 21yd
Skeet:
  • Standard setup.  See skeet instructions above.
Doubles:
  • Must use field 1.  Only machine able to use doubles.
  • Oscillation: Manual, Centered
  • Wobble: Manual 23 Degree Tilt 
  • Spring: 10 turns beyond Single setting.

AUTOMATIC PAT-TRAP® DOUBLES NEVER STAND IN FRONT OF A TRAP MACHINE. THE TRAP MACHINE MUST BE TURNED OFF AND THE SPRING RELEASED BEFORE ENTERING THE TRAP HOUSE. NEVER ATTEMPT TO MAKE ANY ADJUSTMENT WHILE THE THROW ARM IS COCKED. 

1. Standing clear of the trap machine, release the target. Push the On/Off/Release toggle switch all the way down to the release position and then let go of it.

2. Pull back on the Roller Plate and move the set pin to the upper notch. (Diagram 18) Singles/Doubles Roller Plate in Doubles Position.   On Field 6 lift the roller off and invert when replacing on shaft to configure doubles.

3. On the trap machine electrical box, the “Wobble” toggle switch must be pushed up to the Manual position (Diagram 22). This will stop the automatic vertical oscillation and will activate the Up and Down pushbuttons. The trap machine must be ON to operate the Up and Down pushbuttons. When the trap is On the throw arm is ready to fire. The throw arm can be fired by pushing the pullcord button. It can also be fired by hand: by pushing the arm forward off the brake when the machine is either On or Off. Staying clear of the trap machine, reach over to the power control box and turn the On/Off/Release switch to the ON position  Use the up/down buttons of Wobble to Raise the elevation of the trap to achieve the 23º angle.   Use the Angle Meter by mounting under the throw plate to measure the angle.

4. The spring tension must be increased to throw Doubles. Rotate the spring crank clockwise approximately 10 rotations from the Singles setting. (Diagram 16). 

5. On the trap machine electrical box, the “Oscillation” toggle switch must be pushed up to the Manual position (Diagram 22). This will stop the automatic horizontal oscillation and will activate the Right and Left pushbuttons. The trap machine must be ON to operate the Right and Left pushbuttons. When the trap is On the throw arm is ready to fire. The throw arm can be fired by pushing the pullcord button. It can also be fired by hand: by pushing the arm forward off the brake when the machine is either On or Off. Staying clear of the trap machine, reach over to the power control box and turn the On/Off/Release switch to the ON position.

 6. Use the Right or Left button to move the trap machine to the center of the trap field. 

7. Before exiting the trap house, staying clear of the trap, reach over to the power control box and release the target. 

8. Standing outside of the trap house and to the side, push the On/Off/Release toggle switch up to the ON position.

9. Be sure to reverse the setup at the end of the night.

  • Spring:  Unwound 10 turns.
  • Wobble: Manual – 20 degrees
  • Oscillation: Auto
  • Height: angle to 20 Degrees
  • Flip or drop roller to lower position to drop single targets.

XTrap

  • Oscillation: On
  • Wobble: On
  • Spring: Standard Singles

5-Stand – Using Trap Trower.

  • Oscillation: Manual – Centered
  • Wobble: Manual – Max Up
  • Spring: 5 turns in from Standard Singles.

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Skeet/Trap Field Over Overview

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CONTACT INFORMATION

Brown County Sportsmen’s Club
1711 W. Deerfield Avenue
Green Bay, WI 54313

Phone: (920) 434-9930

CLUB HOURS:

Saturday 1 PM to 4 PM

Wednesday 9 AM to 1 PM

Tuesday Night Trap League 6:00 to 10:00

Wednesday Night Trap League 6:00 to 10:00 (Summer Only)

Thursday Night Skeet League 6:00 to 10:00

Board Members

Dave Holub             920-851-8625 President

Jim Decker              920-621-7503 Vice-President

John Kokoszka       850-570-6979 Secretary

Evan Parker            920-609-1500 Treasurer

Michael Cieslewicz 920-619-0478

Bill Collins               920-903-6519

Dave Conway         920-327-8762

James Dudley        920-819-1858

Jeff Herbst              859-393-3054

Ridge Johansen      920-562-4179

Kal Kerlin                920-819-0121

Mark Stephany       920-676-3548

Peter Thomas         262-825-6104

Adam Wehling       262-989-6848

Don Will                 920-883-2196   

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Fencing Boards 1 by 8 Available

The clubs will be replacing all the fencing the the skeet/trap fields starting August 17th. The existing fencing will need to be removed before that. The1 by 8 boards are available to club members to build a outhouse at home, decorate your basement, build a chicken coop or what ever else you might need. All you need to do is come out with tools to remove them. This will of course aid the club in the removal of the existing fence and would be greatly appreciated by the other member.

A volunteer event will be on August 16th 9:00 till done. This will be to remove the remaining fence and posts please come out and help with that if you can. The trap house tops will be repainted that day if we have enough help. This will be to remove the remaining fence and posts please come out and help with that if you can.

The fencing that can be removed is the fencing on 1, 2, the west side of 3 and the east side of 6. The fencing on 4 and 5 must remain in place for the club shoot on August 15th. The Area in red are the fencing that is available for personal use before the August 16. Note on the 16th the fences will be removed in the quickest manner possible with a chain saw.

Please submit your hours that you worked on the removal to Dave Holub to aid in offsetting the clubs cost.

Annual Club Shoot Aug 15, 2026

Club Shoot

August 15th 9:00 to 3:00
PUBLIC IS WELCOME
SKEET –TRAP — 5-STAND
50 TARGETS PER EVENT
DOOR PRIZES AND RAFFLES
FREE BBQ LUNCH, $3 BEERS, $4 CRAFT BEERS
LEWIS CLASS PAYOUTS
TIES FOR CHAMP WILL SHOOT OFF AT 3:00
TROPHIES FOR HAA, SKEET, TRAP and 5-STAND CHAMPS
(Trophies are for Club Members Only)
REGISTRATION 9:00 – 1:00
SKEETANDTRAP.COM
1711 W Deerfield Ave, Green Bay, WI 54313

West 5-Stand Operations

West Five Stand is setup for easy operations by anyone. We have made it easy to have your own 5-Stand Shooting just like sporting clays but wiht 6 targets. All throwers are ready to operate. Controller Instructions Below. Voice Instruction as well. This allows you to shoot as a group or practice by yourself. Watch the newletter for training dates. Like all of our fields we encourge you to use the Longrange Cards to allow you to shoot from 8:00 to dusk.

Instructions

West Field Operation Guide

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Opening the West 5-Stand

Here is the step-by-step process to retrieve the MT4300 cart from the High Skeet House 1 and set it up for manual operation on the West 5-Stand field.

Step 1: Accessing High Skeet House 1

To get to the equipment cart, you will need to open the lower storage level of the High Skeet House on Field 1.

  1. Key Lock Box: Get the Field Keys out of the Lock Box on the light pole of field 1. Use the club’s standard 3-digit lock combination
  2. Locate the Padlock: Go to the access door on the lower level of High Skeet House 1.
  3. Open the Lock: Use the padlock key to open the lock.  Remove padlock and slide hasp to allow the door to open.  Hang the padlock in the hook inside the building.
  4. Roll Out the Cart: Open the door fully, unplug the controller if it is charging and carefully roll the 5-Stand cart out. Ensure the wireless antenna attached to the cart assembly doesn’t bump the door frame. Lock the door back up if you are heading straight to the West field and return the keys to the lock box.

Step 2: Setting Up on the West 5-Stand Field

Once the cart is positioned at the West 5-Stand field control station, get the MT4300 controller ready for action.

Long Range MT4300 Controller.

  1. Power On: Press and hold the ON / BACK button on the keypad until the digital screen lights up.
  2. Load Rounds: Load Rounds from your LongRange 5- Stand card.  Press enter when all Shooter Rounds are entered to access the Main Menu 
  3. Check the Screen: The main menu will appear on the display, showing options like 1. Games, 2. Manual Mode, or 3. System Status.

Step 3: Launching Manual Operation

Manual operation lets you throw targets instantly with a single button press—perfect for un-squadded practice, trap testing, or custom clay presentation drills on the West field.

  1. Select Manual Mode: From the main menu screen, press the 2 key (labeled 2B) to choose Manual Mode.
  2. Identify Your Traps: The keys are mapped numerically and alphabetically to match the standard 5-stand layout designations:
    • Buttons 1 through 6 directly correspond to Traps 1 to 6
  3. Throwing Singles: Press any single button (1 through 6) to instantly fire that specific trap.
  4. Throwing Pairs:
    • Report Pairs: Press the first target button, wait for the shooter to fire, and then press the second target button.
    • True Pairs: Press the True Pair / Enter button in the bottom right corner, then press the two target buttons you want to throw simultaneously, and press Enter again to fire.

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Voice Mode

Here is how to set up and use the Voice Control feature with the MT4300 controller for hands-free or solo shooting on the West 5-Stand field.

The voice release system uses the Long Range internal microphone allowing a shooter’s vocal command (“Pull!”) to instantly fire the traps.

Step 1: Activating Voice Mode on the Controller

  1. Enter the Menu: From the main screen, use the arrow keys or keypad to navigate Voice Release Mode (Option 5 on main menu).
  2. Toggle Voice On: Select Voice Control: ON by choosing option 5 of Main Menu.  Choosing option 5 again turns it off.

Step 2: Operating with Voice Control

Once activated, the system needs to be “armed” for every shot sequence to prevent background noise or closing gun actions from accidentally throwing targets.

  • Throwing Singles: Press any single button (1 through 6) to arm that specific trap.
  • Throwing Pairs:
    • Report Pairs: Press the first target button, and then press the second target button to arm the specific traps.  After the release of the first bird the second bird will be released on the sound of the gun report.
    • True Pairs: Press the True Pair / Enter button in the bottom right corner, then press the two target buttons you want to throw simultaneously, and press Enter again to arm.
  • Calling for the Target: Call “Pull!” clearly. The microphone will detect the sound frequencies and instantly fire the selected manual trap or the next target in the pre-loaded 5-stand sequence.
  • The “Dead Mic” Feature: After a target is thrown and a shot is fired, the controller automatically shuts off the microphone for a brief window (usually 3-4 seconds). This ensures the sound of the actual gunshot or the spent shell ejecting doesn’t accidentally trigger a second, unwanted target.
  • Pro Tip: To aid the next group of Shooters ensure that the Voice Mode is turned off and verify on Main Menu 5 that Voice is off.

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Quick Start Guide: West 5-Stand Operations 

        The club offers this field to be used by individuals or groups 8:00 to dusk 7 days a week.  It is setup as a self-service format to be used with your pre purchased 5-Stand Card. The throwers are setup, ready throw.

Steps are simple to be shooting out on the West 5-Stand.

1. Access & Equipment Setup

  • Retrieve field Keys: Get the keys from the keypad on Column 1 light post.
  • 5-Stand Controller: Get the controller from the lower level of High Skeet House 1.  Behind the roll up door.
  • Access the Gun Cart: Take the gun cart and controller out to the field. 

Push the cart to the field and use it as your mobile operating station for the controller.

2. Instant-Start Field Readiness

  • No Setup Required: All trap houses are left unlocked, open, and ready for operation.
  • Immediate Shooting: Load your rounds and you are ready to Shoot. See below for details on controller operation

3. Controller & Card Reader Operation

  • Standard Cards: Insert your club 5-Stand card into the reader.
  • Manual Simplicity: Press buttons 1–6 to manually launch single targets.
  • Pairs Made Easy: Press the true pair button for true pairs followed by the number of the two birds desired and the pair will go on the selection of the second bird. For report pairs push the first bird on the Pull command and the second on the gun report.

4. Clean Up & Wrap Up

  • Clean up your shells:   Pick up your shells and put in the waste containers.
  • Return Controller: Put the controller back into the lower level of High Skeet House 1.
  • Lock Storage: Secure the storage area using the keys.
  • Return Keys: Secure the keys back on the keypad on the Column 1 light post.

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Keypad and Screen 

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Loading Rounds from a 5 Stand Cards.

  • Count Down Card: Preloaded with an amount of targets that have already been paid for. Targets will be added to the device’s Target Bank and targets will be subtracted from the card.

Begin by inserting a card into the clip on the back of the MT4300.

Adding Targets to the Target Bank:

1. Insert TAG Screen

Be sure to be on the Insert TAG screen. Otherwise, the device will not recognize the card. From the Main Menu, press BACK to get to the Insert TAG screen. Insert the 5 Stand Card into the clip on the back of the MT4300. The screen will automatically take you to the Target Transfer Screen.


2. Add Targets

Once the card is inserted, the screen will display the TAG Value (amount of targets on  the card) and the Target Bank (amount of targets loaded onto the device).

To transfer targets from the card to the bank, press ENTER. 25 targets, plus the amount of targets set in the Target Margin will be added to the bank. Targets will be deducted from a Count Down card. Remove the card to back out to the Insert TAG screen.


Step 3: Press Enter

Press ENTER to go to the Main Menu.

  • Screen Display: “Insert TAG Or Press Enter To Play”

Step 4: Choose Game Mode

Press 1 to select Games and select your game from the game menu.


Step 5: Play Through

Play through your rounds as you normally would. Pay attention to the Target Bank that is displayed on the screen. When this hits zero, more targets will need to be added to the bank. To do this, see step 1.


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Manual Mode

Manual Mode allows the user to manually select and fire single traps or a selection of 2 traps simultaneously. You can get to Manual Mode from the Main Menu by pressing button 2 from the Game Menu. This mode is useful for practicing specific targets.


1. Select Trap Number

Each trap will have a corresponding number from 1 to 15. By pressing 1-9, the corresponding trap will instantly fire. To enter a trap with a double digit number, the zero button must be pressed first. The trap will fire as soon as the last button is pressed. For example, to fire trap 15 you must press 0, 1, 5. The trap fires when the 5 button is pressed.


Firing Two Traps Simultaneously

1. Press the “True Pair” Button

2. Select First Trap

Each trap will have a corresponding number from 1 to 15. By pressing 1-9, the number will display next to the first trap. To enter a trap with a double digit number, the zero button must be pressed first. Press the zero button. The square cursor begins to blink. Now enter the corresponding double digit. The number will display next to the first trap.

3. Select Second Trap

By pressing 1-9, the two selected traps will instantly fire. To enter a trap with a double digit number, the zero button must be pressed first. Press the zero button. The square cursor begins to blink. Now enter the corresponding double digit. The two selected traps will fire simultaneously when the last number is pressed.

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5 Stand Programmed Menus

5 Stand consists of 5 stations and is played with up to 5 shooters; one at each station. Each shooter gets to shoot at 5 different target presentations from each station. A full round consists of 25 targets per shooter. These sequences are based on either Predefined Menus or User Menus. The User Menus can be customized.

Operation involves selecting 5 Stand, choosing a menu level (Predefined or User), and setting the number of shooters (1-5). The system provides single-button operation for pulling targets, with “No Bird” functionality to step back in the sequence.

 Predefined Menus (NSCA Standards)

  • Level 1: 5 Singles
  • Level 2: 3 Singles, 1 Pair
  • Level 3: 1 Single, 2 Pairs
    (Includes 6 or 8 trap options; see manual p.41 for full details)

Setup & Gameplay Quick Instructions.

  1. Select: Games > 5 Stand.
  2. Configure: Choose Level (Predefined/User) and # of Shooters.
  3. Play: Use PULL/2 to launch; skip via SKIP/4D if necessary.
  4. Stations: After 5 shots, the system prompts “Change Stands.” Press ENTER to proceed.
  5. Finish: “Round Finished” appears after the 5th station.

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5 Stand Setup Instructions (Steps 1 to 10)  

Step 1: Select Option 1, Games

  • Instruction: From the Main Menu, press button 1 to select the Games option.

Step 2: Select Option 1, 5 Stand

  • Instruction: From the Games Menu, press button 1 to select the 5 Stand option.

Step 3: Select Option 2, Select Level

  • Instruction: From the 5 Stand Menu, press button 2 to select the Select Level option.

Step 4: Select User Programs or Predefined

  • Instruction: If you have programmed a custom sequence in the Program Menu, press button 1 to select it from the User Programs. If you would like to use a predefined menu, press 2 to select Predefined. Note: When a level is selected, this becomes the default level and will not need to be selected for each squad.

Step 5: Select Level

  • Instruction: Press the number which corresponds with the desired Level or User Program. This will return the screen to the 5 Stand Menu.

Step 6: Select Option 1, # of Shooters

  • Instruction: From the 5 Stand Menu, press button 1 to select the # of Shooters options.

Step 7: Enter Number of Shooters

  • Instruction: Enter number of shooters, from 1 to 5. Press ENTER. The menu will progress to the 5 Stand game mode screen.

Step 8: Play Through Round

  • Instruction: The MT4300 becomes a one button transmitter. Press PULL/2 to launch the designated trap(s). The MT4300 will progress to the next shooter and/or trap(s) and wait for the PULL/2 button to be pressed. In the case of a “No Bird” press the NO BIRD button and the controller steps back in the sequence for the target to be thrown again. You can also jump forward in the sequence by using the SKIP/4D button, which is best used if a shooter drops out during a round.

Step 9: Change stands, Press ENTER

  • Instruction: After each shooter has shot their 5 targets for that station, the MT4300 will display “Change Stands.” Press NO BIRD to re-throw the last target(s) or press ENTER to start the next station.

Step 10: Finish the Round

  • Instruction: Once all of the targets are thrown on the fifth and final station, the MT4300 will display “Round Finished.” Press NO BIRD to re-throw the last target(s) or press EXIT to end the game. Pressing EXIT will bring you back to the Game Menu.

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Youth Shoot Day – Skeet-5-Stand – BCSC – August 30th

Get your youth team exposed to Skeet and 5-Stand.

The Club will be having 5-Stand and Skeet Youth Day at the Club.  We have 6 fields for Skeet and Trap and two Five Stands.  Come out and learn about the clubs ability to let you shoot anytime from 8:00 am to dusk 7 days a week. Bring out your youth shooters as they finish their youth trap leagues to learn the basics of skeet or 5-Stand. This is a great chance to get your kids exposed to the Skeet and 5-Stand.  $10 for Skeet Training and $10 for Five Stand Training for Youth Shooters.

Bring your own Gun and Ammo. 12 Ga./20 Ga. ammo is available on site $10 

Book a time to shoot so we can plan on staffing and ensure you get an opening.

 https://bookwhen.com/5stand  Sign up your team to shoot together.  Sign up for Skeet and 5-Stand separately.

Contact Ridge Johansen if you need more information or have questions. 920-562-4179.

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Sunday Funday – Skeet-Trap-5-Stand – BCSC – August 2nd -Trampoline Bird.

Shoot the Trampoline Bird. We will have a clay that is deflected off a trampoline setup for just the day. Come out and try to hit it!!!!!

The Club will be having Sunday Event at the Club on August 2nd.  We have 6 fields for Skeet and Trap and two Five Stands.  Come out and learn about the clubs ability to let you shoot anytime from 8:00 am to dusk 7 days a week. Bring out your youth shooters as they finish their youth trap leagues to learn skeet or 5-Stand. Bring out your older friends that haven’t been shooting for a while. Get yourself out if you haven’t tried our 5-Stand or Skeet. We will make sure you have a worthwhile day.

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