Trapshooting is the oldest, most popular and yet still fastest growing shotgun sport known to men or women.
A 5-stand field’s target throwers are strategically placed throughout a large field. Each of the five stations that are aligned in a row are partially enclosed by a cage that limits the angles of shooting at targets. Each athlete can view the targets from all stations from the station they are shooting from. Once all athletes have completed a station they move in a clockwise rotation to the next station.
Each station has a menu card notifying the athlete where each target is being thrown. Targets are thrown from a pre-determined sequence with a variety of flight angles and consistent speed settings. Targets may be thrown from left to right, right to left, fading away, incoming, rabbit (along the ground), vertically, and from a tower or elevated platform.
Generally, the first target thrown from each station is a single target followed up with either a report pair or true pair to round out that station. A report pair is defined as a single target thrown followed by another single target thrown upon the completion of the athletes first shot. A true pair is defined as two individual targets being thrown at the same time by multiple throwers.
Duck Flurry – Two Man
- A Duck Flurry is shot with two person teams. (Requires loading 1 round of five stand)
- Shooters shoot from 5 stand locations 2 and 3
- The two shooters take position behind the 5- stand station and place 12 shells on it.
- When the shooters are ready, the puller configure the controller to release 24 birds at 3 second interval. This can be configured to the single or double flurry program.
- The shooters can shoot in any order.
- No more than two shell at a time can be loaded.
- The team score is the number of targets broken.
Flurry – Two to Five Man
- A Flurry is shot with two- five person teams. (Requires loading 1 round of five stand for each shooter)
- Shooters shoot from the 5-Stand locations.
- The shooters take position behind the 5-Stand station and place 30 shells on it.
- When the shooters are ready, the puller configure the controller to release (25*number of shooters) at 3 second interval. This can be configured to the Quick, single, double or triple flurry programs.
- The shooters can shoot in any order.
- No more than two shell at a time can be loaded.
- The team score is the number of targets broken. (Next squad needs to help with scoring.)
Starting at time 4:42 shows how to use the flurry.
Note: That Voice mode may throw extra birds based on your talking or failure to shoot. The Voice has no “No Bird” function. You are responsible for those extra birds and the club will NOT cover those costs. Voice command can work with 5-stand mode but is not recommended. Please insure that the voice mode is turned off before starting rounds. Under Game Mode select 5 to turn voice on and off. A “V” is in the upper right hand corner of the display when voice is active.